Lately I’ve been going around with my TS3 Sims wanting to assign them TS2 aspirations and secondaries, thinking in my head: Charlie is a knowledge primary and family secondary, Benny is popularity primary, Ingrid is a classic romance Sim primary. What would Sophia be? Or Josh? I hadn’t yet created them in TS2. And how about many of my teens, most of whom were too young for aspirations in TS2, or were never Sims in TS2 at all? I remember how knowing that about them, their primary aspiration in life, helped me form so much of how they looked at the world and approached life as they grew up, because dorky as it sounds, I truly think it’s very relevant to how real life people approach the world and life. People ARE family Sims or fortune Sims or romance Sims. They really are, lol!
But I’ve also been realizing why TS3 suits the storyteller in me, but why I think it can be less satisfying as a game. It’s inspired SO MANY IDEAS for me—more than even just these stories I'm writing here—but I think that’s because when I make my characters and push them around in the world, they feel so blank to me. I really feel like I’m putting so much more of my own ideas into them, while in TS2, I felt more like they were lending me the ideas instead. If my TS3 Sims are sad or scared or depressed, those are certainly feelings I’m projecting on them, because in game, the Sims really exhibit no changes at all.
Though I could never go back to TS2 as a game because I'm spoiled on TS3's open world and all that pretty, but there is a significant lack in the TS3 life-simulation engine. Maybe that’s okay, I suppose, if I want to write stories that are truly my own. And most of the time, I do.
But I remember the surprise and fun of *playing* a story in TS2, as story that was partly mine, but partly belonged to the game engine as well. I remember having TS2 Sims who would roll nothing but impossible wants. They'd roll wants to see a certain Sim, or marry a certain Sim that they couldn't. Sometimes it seemed like everything they wanted was out of their reach and their aspiration was sinking by the hour. I remember how a Sim would lose a spouse or parent and many years later, just stop, out of the blue, and sigh, frown, and remember. And on top of that, they had real fears. They were afraid that they'd flunk school or that a loved one would die. And then sometimes those things would actually happen, and they reacted as if their worst nightmares had actually come true. It all seemed so meaningful. There was real risk in their lives. There was risk and reward, and their little pixels came alive.
As I was writing the last couple of stories with Natty and Charlie, I realized that if they were TS2 Sims, Charlie might be afraid of breaking up with Natty, and Natty might be afraid of becoming enemies with Charlie. Do you remember those fears?
I mean, a TS3 Sim would be perfectly fine if you never fulfilled any of their wishes. They don't really fear anything. They wouldn't dip into depression like TS2 Sims would if they never got what they wanted. I found that so compelling. If you didn't give them what they needed, they'd have a breakdown. If you did, they'd soar. But in TS3, they might get a little bad moodlet that hardly affects their overall existence. In TS3, if you deny their wishes, they just roll another one. Like: oh never mind you really want to be a journalist, or go back to college, or have another baby, or get married. Never mind what you wanted for your life. Here, let me buy you a fishing book instead. Whee, look at the pretty, shiny fishing book!
TS3 Sims are lovely, but they're sort of vacant. They're like goldfish.
There is no point to this observation. I am just rambling, lol!
I completely agree with you, Laura! I have thought the same things. TS3 sims are very vacant. :( And OBSESSED with skilling to a ridiculous degree. The wish trees are just so formulaic with very little deviation or chance for a surprise.
ReplyDeleteThey also seemed to be as romantic as dead fish unless you have mods and even if you do have mods. Sigh.
I swear every Sim in my hood right now wants to ditch their LTW to be an Acrobat. Like, everyone, lol! It makes so little sense. Oh and romance! Ugh! I don't know how it's possible that every Sim has either a 10 out of 10 attraction, or none. WTF? What's the point of having an attraction rating if everyone's attraction is the same? :\
DeleteI know you've read my thoughts on this before but I really hate the attitude that I hear from some TS3ers than the sims' personalities are so much more fully-formed than TS2 personalities, because of the traits system. Because, no, they're not. Depending on what traits you pick, you can have a TS3 sim who is completely devoid of personality. Vehicle Enthusiast or Artistic or Athletic does not tell me anything about a sims' personality. Are they friendly? How would they act at a party? Would they be really organised or scatter-brained? It drives me crazy that you have those five stupid traits in order to describe your sims' hobbies, abilities, personality and everything else. That was a huge step backwards and I'm surprised how few people seem to see it!
ReplyDeleteBecause basically, "vacant" describes TS3 sims perfectly. I'm not a writer, so that doesn't work for me, in terms of blogging. I need much more of a base to work from than that. And it doesn't work for me from a gameplay standpoint very well either, because I don't really feel like I know my sims. And I don't feel like I really can, either. :\ There is a real disconnect there for me.
Don't get me wrong. It's fun (when it works!) but it's not fun like TS2 is fun. Even the pretty cannot outweigh that, at least for me.
The 5 traits are really not enough to compare to the TS2 setup. I have a mod that gives my adult Sims 10 traits, which is more comparable, IMO. Because TS2 Sims had 5 personality traits, 2 aspirations, and several hobbies and interests, and all of that made a very distinct portrait of them as a character. So ten is more accurate, I think. And I try to pick my 10 around that TS2 framework, making sure I include about 5 personality traits, 2 aspiration, and the rest hobbies and interests.
DeleteHere's a link to the 10 traits mod if anybody wants it.
Thanks for the link! I'd never heard of that mod before, so I'll have to give it a shot. It still won't get it to TS2 levels but 10 traits would definitely be better than five! Five is so incredibly limiting.
ReplyDeleteI have a spreadsheet I'll post up a little later of how I organized my TS3 traits in the TS2 framework! lol! Totally dorky, but I think it actually works, at least in terms of how I used to consider the TS2 personality scales. :)
DeleteOooh, I want to see that! It sounds super-nerdy, so I am naturally all over it. ;)
ReplyDeleteAlthough I never fully played TS2 long enough to really get into the nitty gritty of characters and sims and their traits, I have to agree that 5 traits is definitely not enough to give a sim a personality. It is disappointing in a way because TS3 sims really just skill, skill, skill all the time--as Mao mentioned. And I never realized this till now. lol
ReplyDeleteI was always hanging for the TS2 Freetime EP to come to TS3, I mean what hobbies a sim chooses could help define their personality a bit more besides the traits we assign them.
Thanks for the link too, I'm going that a go! :)