I don't know why I decided to do this, lol! Somehow I got it in my head to write up a health roll. Some of the other Simmers I follow have health rolls too, but I wanted mine to be more random, so that it would affect not only elders, but Sims of all ages. I've tried to make the list balanced between both positive and negative scenarios.
Sims will roll on their birthdays at specific ages, and then I'll have to work that scenario into their story at some point before their next roll is due. The standard ages are: birth, 20, 30, 40, 50, 55, 60, 65, 70, 75, 80, and then every even-numbered birthday after 80. The idea is that over a lifetime of play, the Sim/character will have built up a health history that may be a good or a bad one - one that may lead to their death, or one that will have no impact until they ultimately die of "old age".
The rolls are pretty independent of character traits, though some will have exemptions. For example, a lucky character cannot die in a plane crash. Mostly, some traits will incur either more or less frequent rolls during their lifetime.
Trait specific frequencies:
- Clumsy, Couch Potato, Daredevil, and Unlucky Sims will have to roll every 5 years, from birth through age 80, then every 2 years after that.
- Adventurous, Light-Sleeper, Loser, Party-Animal, Over-Emotional, and Slob will roll every 10 years, from birth through age 40, every five years from 40-80, and every 2 years after that.
- Athletic, Disciplined, Eco-Friendly, Green-Thumb, Heavy-Sleeper, Lucky, Neat, and Vegetarian Sims will roll at birth, age 20, 40, 60, and 80, then every five years after that.
If a Sim rolls something they are not eligible for, either by being too young or being the wrong gender, the effect is neutral for that roll year.
The list looks like this: